Extremes
- No monster children or birth
- Monsters can be large, but the larger they are the more immobile they are
- If we do a traumatic event, we eliminate and lower the trauma so it doesn't feel like a game with fail states
- We can go extreme with things that happen to kid, just never hurt him. Or do things that would potentially kill him
- Baseline of around 4 time your height for the monsters, can be larger or smaller
- You could climb a tree, but not go between trees
- flying monsters could teleport you to different areas
- no swimming but wading
- No health meter, but maybe an energy meter
- Some simple set of monster guiding rules
- monsters not too bright or ambitious about being smart
- Class distinctions may be just on a monster by monster basis
- Limited pictorial writing communication
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