- Thomas is from an uncomfortably large family, everything is always a turf war (clothes, space, food)
- Fed up one day, he goes to the woods and meets a monster, named backpack, that is fed up with the other aggressive territorial monsters
- He and backpack find ways to resolve monsters' territorial and "learning to live with each other" problems
- Based around the law of consecration, life is not a zero-sum game
notes:
- trim down specific examples, focus on experience component or gameplay
- liked the through line, but needs to be hammered home farther
Jon, Brooklyn, Tanner
- We are all biophiles, game is to play on that connection we have to nature
- Game is based on befriending monsters in different biomes, and befriending them raises a biome's "happiness level"
- Go through various steps to befriend monsters: Gain trust, interact with monster, interact monster with other monsters
- We are a "childlike" group, and still understand to an extent what its like to be a child again. Game would be based on that childlike wonder.
notes:
- Overall needed a little more energy, create and resolve tensions
- so what?
- be more concise, stronger maybe on game justification, strengths of team
Megan
- Rough and tumble outcast kid, aggressive because he is bullied by a large kid
- actually runs into a monster and bullies it on accident, then he goes to help the monster
- Realizes that all the monsters are sad and have problems - but the problems are not natural problems
- The same large kid is bullying the monsters, you have to help the kid come to terms with his problems to help the monsters
- We are quirky, but need to learn to get along with others and not ostracize ourselves
notes:
- bully needs to be a monster? resolution was dissapointing
- make the justification for the team more specific to the team as a whole to make the game
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