- Forest will probably skew towards a normal forest, so the monsters are the weirdest part
- All the plants could be larger than life
- Flora can be arranged in unfamiliar way
- Older ancient forest, Oregon forests
- Lighting could be slightly off kilter
- Maybe monsters cause "alienness" in the environment
- We should push on the weirdness of the world, through atmospheric conditions, shapes, ways in which monsters have adapted environment.
- Does the woods look different at night? If its interesting at night, what makes you want to play in the day?
The Frontier
- Between what is known and what is unknown
- Being able to befriend the monsters to use them in some way, monsters are like a toolkit
- Interactions with monster that can be unlocked
- New biomes
Monster competitions- Being able to find and take care of bigger super size monsters
- the monsters themselves are the frontier, what is their potential?
- How does the kid live his life
- Love language based interactions
- specific interaction story beats, unlocks more of the game
- Is the forest mysterious, in that you don't quite know where you're going to end up
- 2 fog of wars: The forest that hasn't been explored yet, the monsters that haven't had their needs met
Gameplay Scenario
- Super energetic, cheerful character that is very bouncy. Monster is tangled in the brambles, monster is wild at first and you cant get close.
- You find an attachment and cut the monster free
- He runs off into the woods and you have to chase after him, till he gets to a spot where he starts scratching his back trying to remove debris from his coat
- You show the monster your solution to remove things from his coat, he acquiesces and you move to remove things from his fur
- You enter a grooming game mode
- Game mode unlocks the "platformer" capabilities of the world
Style Assumptions
- Stumpy whimsical
- Clear readability of monster emotions, monster baby face bias
- Monsters can change color to show mood?
- Strong foreground, midground, background
- Larger than life feeling
- Humongous monsters in the background, that you can see
- Lots of visual and audio cues to create anticipation and tension
- Colors may be used to tell story