Monday, January 29, 2018

Notes Pitches 1.29.2018

Michael

  • Thomas is from an uncomfortably large family, everything is always a turf war (clothes, space, food)
  • Fed up one day, he goes to the woods and meets a monster, named backpack, that is fed up with the other aggressive territorial monsters
  • He and backpack find ways to resolve monsters' territorial and "learning to live with each other" problems
  • Based around the law of consecration, life is not a zero-sum game
notes:
  • trim down specific examples, focus on experience component or gameplay
  • liked the through line, but needs to be hammered home farther
Jon, Brooklyn, Tanner
  • We are all biophiles, game is to play on that connection we have to nature
  • Game is based on befriending monsters in different biomes, and befriending them raises a biome's "happiness level"
  • Go through various steps to befriend monsters: Gain trust, interact with monster, interact monster with other monsters
  • We are a "childlike" group, and still understand to an extent what its like to be a child again. Game would be based on that childlike wonder.
notes:
  • Overall needed a little more energy, create and resolve tensions
  • so what?
  • be more concise, stronger maybe on game justification, strengths of team
Megan
  • Rough and tumble outcast kid, aggressive because he is bullied by a large kid
  • actually runs into a monster and bullies it on accident, then he goes to help the monster
  • Realizes that all the monsters are sad and have problems - but the problems are not natural problems
  • The same large kid is bullying the monsters, you have to help the kid come to terms with his problems to help the monsters
  • We are quirky, but need to learn to get along with others and not ostracize ourselves
notes:
  • bully needs to be a monster? resolution was dissapointing
  • make the justification for the team more specific to the team as a whole to make the game

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Brooklyn Walker, Revision

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