Sunday, January 28, 2018

Neighborwoods Pitch

I'm still recovering from getting my wisdom teeth removed so I won't be in class but here is my idea for Neighborwood.



Premise:
-Main character is a child living with grandparents (parents are gone). The grandparents are elderly so they hardly are around to watch the main character and give him/her attention.
-As a result the main character goes off exploring around the house and one day comes across a particular journal while digging through boxes in the attic. This journal is one of the grandparent's and it described a sanctuary for these creatures … these … monsters. The grandparents used to take care of these monsters but as they grew older they could no longer continue and ended up abandoning the zoo.
-The main character realizes that those monsters are still out there, that they need help! So using this journal our main character is able to find a monster, help it, which leads to him/her discovering this run down tree-house like place (the grandparent’s sanctuary).
-Monsters are different but somewhat familiar to the main character and us (resemble neighborhood stereotypes)
-While trying to bring this monster zoo back to its former glory the main character discovers there are monsters who are bitter about the grandparents abandoning them so they try and sabotage the main characters efforts. Will eventually have to become friends with these mean monsters and make amends.  

Experience:
-Main character is happy and accomplished when him/her becomes the caretaker figure in these monster’s lives (since he/she has not really had one in their life). 
-What makes this games satisfying is bringing chaos and ruin to an organized and clean state. Ex. A very hairy monster getting its fur and house cleaned for the first time in a LONG time.
-Gameplay would be a community-building, puzzle-solving, and exploration game. Main character would need to discover more of the zoo to know where monsters and places are.
-Main character would be afraid of monsters at first and would need to make friends with them in order to help other monsters.
-Main character would eventually need to go home at a certain time to avoid suspicion at first but eventually would be able to stay out longer (maybe the grandparents catch on and are okay with it). 

Why is it worth making?
Nothing like this has ever been made that gives children a more serious tone and allows them to work out problems themselves based on specific choices they choose. It is also not tailored to just a young audience. Older players can enjoy the freedom and community-building this game has to offer. Could possibly be a TV show as well.

Why are we the ones to make it?
We are a team of talented viz dev and look dev artists. I have no doubt that if we made this video game it would look beautiful.

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