Wednesday, January 31, 2018

Class Notes 31.1.2018

World:

  • Forest will probably skew towards a normal forest, so the monsters are the weirdest part
  • All the plants could be larger than life
  • Flora can be arranged in unfamiliar way
  • Older ancient forest, Oregon forests
  • Lighting could be slightly off kilter
  • Maybe monsters cause "alienness" in the environment
  • We should push on the weirdness of the world, through atmospheric conditions, shapes, ways in which monsters have adapted environment.
  • Does the woods look different at night? If its interesting at night, what makes you want to play in the day?
The Frontier
  • Between what is known and what is unknown
  • Being able to befriend the monsters to use them in some way, monsters are like a toolkit
  • Interactions with monster that can be unlocked
  • New biomes
  • Monster competitions
  • Being able to find and take care of bigger super size monsters
  • the monsters themselves are the frontier, what is their potential?
  • How does the kid live his life
  • Love language based interactions
  • specific interaction story beats, unlocks more of the game
  • Is the forest mysterious, in that you don't quite know where you're going to end up
  • 2 fog of wars: The forest that hasn't been explored yet, the monsters that haven't had their needs met
Gameplay Scenario
  • Super energetic, cheerful character that is very bouncy. Monster is tangled in the brambles, monster is wild at first and you cant get close.
  • You find an attachment and cut the monster free
  • He runs off into the woods and you have to chase after him, till he gets to a spot where he starts scratching his back trying to remove debris from his coat
  • You show the monster your solution to remove things from his coat, he acquiesces and you move to remove things from his fur
  • You enter a grooming game mode
  • Game mode unlocks the "platformer" capabilities of the world
Style Assumptions
  • Stumpy whimsical
  • Clear readability of monster emotions, monster baby face bias
  • Monsters can change color to show mood?
  • Strong foreground, midground, background
  • Larger than life feeling
  • Humongous monsters in the background, that you can see
  • Lots of visual and audio cues to create anticipation and tension
  • Colors may be used to tell story

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