Monday, January 22, 2018

Class Notes 22.1.2018

Pitches

Michael

  • Larger monsters in each area
  • Befriending and building relationships with others
  • Build zion-like community in the woods

Megan
  • About creating not destroying
  • You have to fill in the missing pieces in the monsters lives
  • Think critically and creatively and find solutions to their problems
Jon
  • Based on forming bonds with creatures, which inspire awe and wonder
  • We have experience with forming teams and social construction
Brooklyn
  • "Monstery-moments"
  • Room based, befriending monsters allows progression
  • Monsters have troubles that you need other monsters to help
  • Good for BYU shows that people are different but we can fulfill their needs
Kalee
  • People vanish from town, and are stolen across the river, no one goes across because of monsters and danger
  • Monsters appear scary at first but soften out once you befriend them
  • befriend monsters in order to find lost brother who was stolen across the river by "beasty" monsters
  • Good for byu because its a story of help and rescue
Tanner
  • Zookeeper's son wants to be like dad, but takes care of monsters instead
  • As you befriend monsters you can meet the other monster's needs
Michelle
  • Kid goes into woods and finds remnants of giant buildings meant to care for large animals
  • When monsters see that the area is getting clean monsters come to get help
  • going out into the forest to help monsters that may also come to home base
  • Byu culture of learning to befriend people, a community feeling
Kris
  • Biomes with a mega monster and smaller monsters
  • Makes friends with smaller ones first and bring them around to other places
  • build up your camp from friendshsips
  • Quest to find dad and have a monstery-exploring experience 

1 comment:

  1. Sam's Responses to Pitch:

    What is it about us, our team, that makes us want to pitch this. Expound on reasons as to why we should make this.
    The community building aspect is too vague at the moment.
    Is it an exploration game, community building game, or both? Field guide doesn't quite fit yet, as it seems to remove the sense of discovery and exploring.
    Why do we care about other story aspects?
    If we are on the edge of a town or a village what does that have to do with anything?

    ReplyDelete

Brooklyn Walker, Revision

Revised painting Monstery/tangly tree references from Madeira